Gzdoom -iwad DOOM2.wad -file $DOOMWADDIR/akeldama.wad I ran the following commands but they resulted in the same freezing issue:Įxport SDL_SOUNDFONTS=/usr/share/sounds/sf2/TimGM6mb.sf2 I attempted to change the soundfont using the instructions you had posted in an older thread. The good news is I can change Timidity's soundfont now so it doesn't sound so awful :) Setting Fluidsynth as the midi device and changing to the TimGM6.mb results in the same freeze as before. I also saw that you can change the soundfont from within the GZDoom menu. (process:79653): GLib-GObject-WARNING **: 06:39:26.517: cannot register existing type 'IpatchConverter'ĮDIT: Was poking around a bit and saw in the gzdoom.ini that you can include custom directories for soundfonts. (process:79653): GLib-GObject-WARNING **: 06:39:26.517: cannot register existing type 'IpatchItem' (process:79653): GLib-GObject-WARNING **: 06:39:26.517: cannot retrieve class for invalid (unclassed) type '' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2VoiceCache' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2ModItem' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2GenItem' (process:79653): GLib-GObject-CRITICAL **: 06:39:26.516: g_type_interface_add_prerequisite: assertion 'G_TYPE_IS_INTERFACE (interface_type)' failed (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchItem' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSample' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot retrieve class for invalid (unclassed) type '' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSF2GenType' (process:79653): GLib-GObject-WARNING **: 06:39:26.516: cannot register existing type 'IpatchSplitsType' GL_VERSION: 4.6.0 NVIDIA 440.82 (Core profile)įluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2 ParseSBarInfo: Loading custom status bar definition.ĭ_CheckNetGame: Checking network game status. Opened device Built-in Audio Analog Stereo Name: Intel(R) Core(TM) i7-8700 CPU 3.20GHzįeatures: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 HyperThreading I've added the messages displayed in the terminal from the start of the game to the aforementioned freeze at the end of this post, let me know if you need anymore information and thank you in advance. When I attempt to start a game with FluidSynth as the selected midi device the game freezes, the same thing happens when the main menu music finishes its first loop. I recently installed Ubuntu 20.04 on my machine and installed GZDoom via the provided deb package.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |